The blade's passage will leave behind a field named "Autumn Whirlwind" that periodically deals AoE Anemo DMG to opponents within its range. The signature technique of Kazuha's self-styled bladework - a single slash that strikes with the force of the first winds of autumn, dealing AoE Anemo DMG. Midare Ranzan's DMG is considered Plunging Attack DMG. On landing, Kazuha creates a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents. When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG. TapĬharges up before unleashing greater Anemo DMG over a larger AoE than Tap Mode. Within 10s of being in mid-air due to the effects of Chihayaburu and if maintaining a mid-air state, Kazuha can unleash a particularly powerful Plunging Attack known as Midare Ranzan. Unleashes a secret technique as fierce as the rushing wind that pulls objects and opponents towards Kazuha's current position before launching the opponents within the AoE, dealing Anemo DMG and lifting Kazuha into the air on a rushing wind current. When Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG and will create a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents. If this Plunging Attack is triggered by Chihayaburu, it will be converted to Plunging Attack: Midare Ranzan Plunge DMG Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. This effect can only occure once every 0.3s.Ĭonsumes a certain amount of stamina to unleash 2 rapid sword strikes Charged Attack DMG On hit, Normal or Charged Attacks increase ATK and DEF by 4% for 6s. This effect can only occur once every 15s. Triggers on taking DMG: the soul of the Falcon of the West awakens, holding the banner of resistance aloft, regenerating HP equal to 100% of ATK and dealing 200% of ATK as DMG to surrounding enemies. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.ĪTK is increased by 20%. This effect can occur once every 5s.Īfter defeating an opponent, ATK is increased by 12% for 30s. Additionally, regenerates 60% of ATK as HP when Normal and Charged Attack score a CRIT Hit.
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Increase DMG dealt by Normal and Charged Attacks by 20%. Additionally, provides an ATK Bonus based on 1.2% of the wielder's Max HP.